#import <QuartzCore/CARenderer.h>
#import <OpenGL/OpenGL.h>

@interface CAWindowOpenGLContext : NSObject {
   CGLContextObj _cglContext;
}

-initWithCGLContext:(CGLContextObj)cglContext;

-(void)prepareViewportWidth:(int)width height:(int)height;

-(void)renderSurface:(O2Surface *)surface;

@end
